or even better, when you find a black hole spell and want to try it in the safe zone/shop area and "You have angered the gods!" pops up because apparently you are not allowed to damage the walls in there too much and a fun semi-immortal skeleton mage spawns in the trait area of the safe zone and even if you go to the next level its there as well as randomly spawning enemies in the shop. Like if you go up the tree to the left on the surface to the nest and then fly up a bit there is like 8 flying green acid blob monsters that comes to give you a lesson. Its a fun as ballz game but some things obviously need some changes and a lot of things probably need some warnings for things that most people might try. but with that said, the game's also damn addicting ) Lively Concoction ( LC) is a bright green healing liquid crafted with three randomly chosen ingredients at the start of each game. Now it seems like your luck is the only thing that makes a small percentage of runs viable and most runs a lost cause. Just played for several hours and quit because I simply got tired of scouring the first few levels for good stuff only to die something that feels like a completely unredeemably hopeless situation.Īt first I was glad there's a lot of challenge, but now I feel like I wouldn't mind a good bit of balancing. Random starting wand, first floor wands are better, and randomly generated wands always have a spell. Yeah as much as I love the game's style, physics and overall gameplay, I gotta admit that it can get very frustrating as it is. There should probably be some at least partial healing scattered around the levels or something. Therefore, a single circle can heal from 30 to 50 of a players health. Circle of Vigourhas 2 charges, but a scaling effect. If you stand near it, the cabin forms around you and a bunch of healing projectiles bounce. Healing Bolthas 20 charges, each healing 5 HP, but since its a spell, it can be modified to increase its efficiency. You just throw it and where it lands, a cozy little cabin appears. And even if you're really careful, you almost inevitably lose some health to a shot coming from off screen or brushing up against some dangerous material. In the game, there are two ways to heal yourself using spells: 1. Originally posted by piecewise66:It seems odd that there's no healing other than that shop, because the game expects you to explore outward a lot before going down since those different levels can be pretty big spikes in difficulty.
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