Miner 69'er/motherload have lower str req's than most other str perks. Wouldn't you need to put 2 points into STR to buy the 2nd level of miner 69'er? If I didn't have to use bandages everytime I get hit due to max hp loss i'd not mind the fist weapons as much, but consatntly making bandages after every single fight would get annoying really quickly. If it knocks down a ton like clubs do it might be decent, but otherwise its meh. The Fists I can't see being viable late game at all, shortest range, but with the rage mechanic and running zombies your basically trading blow for blow with zombies. The Junk turret thou is OP as hell when placed due to the way it can perma stunlock/knockdown zombies for you and add some dps mainly for the fact you can place it as any build and even unperked it does a bit of dps and the stunlock part. Int weapons don't even get me started how piss-poor the stun baton is, low damage, a unreliable stun mechanic. If I wanted range i'd just use a gun as any gun has better range and far higher damage. Spear is the same way, its garbage other than throwing it, and it lacks the bleed knives has. A single stack bleed from me does 1 dmg a tick/s, my lv 3 deep cuts drops 4 stacks of bleed on a zombie on a power attack, that should be 4 hp/s, however in actuality its only 2 hp/s. Compared to knives where you can flinch them, but your basically stabbing them with a toothpick unless you got a machete as the damage per hit is so low, the bleed mechanic from deep cuts also seems bugged. High stopping power and the fact you can chain knockdown things with them, means they can't swing at you. Clubs are extremly good, probally better than any other melee weapon hands down. Only issue I have with a18 is the melee weapon balance, its compoletly out of whack. In A17 i'd be bored usually before the first horde night as by then I am lv 40 or 50, can make stuff better than I can ever find, and have so much food/water that I just see no real point to keep going. Kinda back how a16 was with the forge book and such. This is why I love a18, the randomness of it now makes every game different. Seems like it would be better with a crappy barebones form of farming to start with. With farming it's just flat out locked out it seems like until you get lucky from looting. Yeah I like it too, but generally you can craft just about every type of thing from the start, but they're all kinda ♥♥♥♥ty versions of the things you unlock from looting. Don't even want to do that? Then don't play games with randomness built in. They even have all the recipes available as perks so in dire need you have to bite the bullet and get them with perk points. Just imagine you play the next game after they made it easy to get seed recipes and you can't find something else like the steel recipe or wrenches. Generally this is good as it adds variety into each playthrough. One playthrough your are swimming in seed recipes but can't find the steel recipe, the next game you find no seeds but swim in everything else. The new alpha very much put randomness into the game again. BUT! one of the only things im hating on is all these new schematics involved, mainly the seed schematics, ive never been a fan of schems for simple items, and I find it odd you can make a bed roll, clothes, and many more items without a schematic but you need a schematic to make seeds, I would understand a common farming book that unlocks all the seeds, but every seed is ridiculous, im 23 days in without a seed schem yet, I though they tried to make it easier to start out, its a little contradicting, I should be able to put a potato on the ground defecate on it and GG more potato's! please change this! So I do admit, Im loving on a18, they have many new features that I love and the new models make it a lot less bland.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |